Made with AI. GRAVLOOP is an experiment in building a whole game with AI: the code, 3D models, textures and art were made with AI and the music with Suno. I directed it, designed it and made the call on how it feels to drive. Sound effects are all from human-made libraries.

A roguelite magnetic racer

One looping track. A clock that never stops. Every lap faster and more dangerous than the last.

Your car rides magnetic strips up the walls and across the ceiling. Hit the gates to buy time, grab orbs to level up, pick an upgrade card, chase an evolution, and see how many laps you last.

Modes

  • Weekly Challenge: one fixed run for everyone, a new one every Monday. Same track, car, hazards and cards. You race the ghosts of the drivers near you on the board. Medals, trophies and a season ranking.
  • Run: one car, the clock and the loop.
  • Race: eight cars, one speed, a set number of laps.
  • Knockout: eight cars and weapons on the track. Last over the line each lap is out.

Leaderboards

This week's challenge, the season ranking and the track records, live: GRAVLOOP leaderboards

Controls

KeyboardPad
AccelerateW / UpRT
Brake / reverseS / DownLT
SteerA D / Left RightLeft stick
HandbrakeSpaceB
RespawnRY
RestartEnter / BackspaceHold Back
Pick upgrade card1 2 3D-pad
Fire weapon (Knockout)Shift / FRB
PauseEscStart

A pad is recommended. Plays best in Chrome, Edge or Firefox on desktop; use the fullscreen button.

Early playtest

This is an early build and it changes every week. Tell me what you think in the comments. After a few runs the game also asks for quick feedback.

Published 24 days ago
StatusPrototype
PlatformsHTML5
Authordanproc
GenreRacing, Survival
Made withGodot
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Playstation controller
AccessibilityConfigurable controls
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Development log

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